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Hxd hex editor mediafire
Hxd hex editor mediafire












Upon starting the level, it will look like this: Upon reopening the level in SORR-Maker, right-clicking the countdown-event will produce the following result:īut worry not. Either way, we change the value to either 04 of 05 and save the smk-file. I don't know about all the other scroll types at this point, but this hack will behave nicely with collision maps, which should cover most occasions. To my knowledge, the only valid entries range from 00 to 05, but given my limited expertise, there's no way for me to be sure there's more hidden settings available. The "03" we see in the screen cap represents the 25 Seconds we entered before. The line will consist of zeroes, except for one field. Depending on the way the level scrolls, we have to look for the following line in the left column: We fire up a hex-editor (my weapon of choice is "HxD") and open the smk-file of our level. We place the according event and set the counter to 25 seconds - will make it easier to find it later. Once we're done, we open SORR-Maker and bring up the level we wish to have the extended countown for. Even though i haven't corrupted one of my stage-files yet, it's still possible - so do yourself a favor. If you still want to know, let's move on: First of all, backing up our stage file is always a good idea.

hxd hex editor mediafire

As long as you don't delete the counter, it won't reset after saving the stage again, so you should be good to build your stage on top of it:

hxd hex editor mediafire hxd hex editor mediafire

However, i just so happened to accidentally stumble over a work-around that will enable us to prolong the player's suffering to agonizing three minutes.īefore i move on to my description, i want to mention i've uploaded two barebones-stages (with butt-ugly placeholder-graphics), which already have the 3-minutes-countdown in place. With all the features SORR-Maker provides, the countdown is still limited to 99 Seconds - not enough to create a level of drama worthy of a final stage, if you ask me. That freaking stage had me at the edge at my seat, and having to sit through the dreaded "Ending 2"-Scene after failing on my first try was a truly soul-crushing experience. Stage 8-5 in SORR is a prime example: You have a ticking bomb, three minutes to go, and all hell breaking loose around you as you fight your way out of the building. Howdy everyone! Finally, i've got something noteworthy to share.Īs we know, the key to creating a memorable showdown is a high level of tension.














Hxd hex editor mediafire